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Computer Graphics
Authors:   Somnath Sinha, Aditi Paul

ISBN: 978-81-8487-614-7 
Publication Year:   2018
Pages:   198
Binding:   Paper Back


About the book

COMPUTER GRAPHICS is a self-contained introduction to the modern computer graphics system. The goal is to provide students the knowledge of computer graphics and its fundamental principles. It takes a logical approach to enlighten the students with the basic concept of graphics along with its in line mathematical and algorithmic implementation. This book fulfills the basic requirements of the students of BCA, MCA, BE/B.Tech under various universities.


Key Features

  • KEY FEATURES: • Complex algorithms are explained with proper examples. • Emphasis on numerical examples. • Solved problems at the end of each chapter. • Review questions of consecutive years with solution. • Machine-tested programming code for important algorithm in each chapter.



Table of content

Introduction – Definition and applications of Computer Graphics – Important term related to Computer Graphics : Object space and image space, Pixel, Resolution, Dot pitch, Aspect Ratio, Scan Conversion, Aliasing Effect - Display Device-Raster Scan Display: Refresh rate and interlacing, Cathode ray tube, Bit planes and color depth, Raster scan system – Random scan display : Comparison of Raster Scan and Random Scan – Direct view storage device – Liquid Crystal Display – Plasma display – Color model : RGB color model, CMY color model – Exercise / Output primitive – Scan Conversion of a Point – Scan Conversion of a Line – DDA line drawing algorithm – Bresenham’s line drawing algorithm – Generalize approach for Bresenham’s algorithm – Scan Conversion of a circle : Bresenham’s algorithm, Midpoint circle drawing algorithm – Scan conversion of an ellipse : Midpoint method, Pseudo code for ellipse generation – exercise / 2D Transformation – Representation of appoint and object – Translation – Rotation – Scaling – Reflection – Homogeneous coordinate and combination of transformation – Shearing – Composite Transformation – Transformation of coordinate system – Mathematical solved problems – Exercise / 3D Transformation and Projection : Representation of an object in 3D, Translation, Scaling.




Audience
Undergraduate Students, Professionals and Researchers