About the book COMPUTER GRAPHICS is a self-contained introduction to the modern computer graphics system. The goal is to provide students the knowledge of computer graphics and its fundamental principles. It takes a logical approach to enlighten the students with the basic concept of graphics along with its in line mathematical and algorithmic implementation. This book fulfills the basic requirements of the students of BCA, MCA, BE/B.Tech under various universities. |
Table
of content Introduction Definition and applications of Computer Graphics Important term related to Computer Graphics : Object space and image space, Pixel, Resolution, Dot pitch, Aspect Ratio, Scan Conversion, Aliasing Effect - Display Device-Raster Scan Display: Refresh rate and interlacing, Cathode ray tube, Bit planes and color depth, Raster scan system Random scan display : Comparison of Raster Scan and Random Scan Direct view storage device Liquid Crystal Display Plasma display Color model : RGB color model, CMY color model Exercise / Output primitive Scan Conversion of a Point Scan Conversion of a Line DDA line drawing algorithm Bresenhams line drawing algorithm Generalize approach for Bresenhams algorithm Scan Conversion of a circle : Bresenhams algorithm, Midpoint circle drawing algorithm Scan conversion of an ellipse : Midpoint method, Pseudo code for ellipse generation exercise / 2D Transformation Representation of appoint and object Translation Rotation Scaling Reflection Homogeneous coordinate and combination of transformation Shearing Composite Transformation Transformation of coordinate system Mathematical solved problems Exercise / 3D Transformation and Projection : Representation of an object in 3D, Translation, Scaling.
Audience
Undergraduate Students, Professionals and Researchers |